Let's Play Moreno
DOI:
https://doi.org/10.12926/e1wksh27Keywords:
game for psychodrama communityAbstract
Although Moreno was arguably one of the most creative and productive thinkers of his time, his ideas are hard to follow because of his lack of coherence. In certain instances, the theory he produced seems less a theory and more a collection of musings. In this article, the author suggests a more cogent process for examining, organizing, and extending Moreno's conceptualizations to make them a more convincing theoretical exposition, one that is more user-friendly and useful. The author presents the process as a game that any number can play and wants the rules of the game to entice more psychodramatists to play by reducing the sense of competition and promoting spontaneity, creativity, and fun. The author credits Adam Blatner with endeavoring to engage the psychodrama community in this type of endeavor.
References
Blatner, A., & Blatner, A. (1988). The art of play: An adult's guide to reclaiming imagination and spontaneity. New York: Human Sciences.
Froehle, T. (1998, April). Workshop: A demonstration of the Indiana decision-making laboratory. Workshop presented at the Division 17 Great Lakes Conference, Bloomington, IN.
Moreno, J. L. (1951) .. Sociometry, experimental method and the science of society: An approach to a new political orientation. Beacon, NY: Beacon House.
Moreno, J. L. (1953/1993). Who shall survive? Foundations of sociometry, group psychotherapy, and sociodrama (Student edition). Roanoke, VA: Royal.
Remer, R. (1996). Chaos theory and the canon of creativity. Journal of Group Psychotherapy, Psychodrama and Sociometry, 48, 145-155.
Remer, R. (2000). The evolution of sociometric theory from a chaos perspective. The International Journal of Action Methods: Psychodrama, Skill Training, and Role Playing, 53, 17-32.
Remer, R. (2001). Social atom theory revisited. International Journal of Action Methods: Psychodrama, Skill Training, and Role Playing, 54, 74-83.
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